In this shader tutorial, we create a shader that projects textures from the top, front, and side - and blend between them using the directional masks we created in last week’s video. Triplanar projection allows you to texture objects without any UV coordinates.
Here’s last week’s video that covers directional masks:
And here’s the previous week’s video that shows how to use position data to project textures:
And here’s the playlist for the whole series:
Learn more!
Shader Book Recommendations
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Theme Music
Peace in the Circuitry - G