In this section, we’re gonna learn about triplanar and how to use it in a Unity shader graph. So first, what is Triplanar? It’s a method of generating UVs and sampling a texture by projecting it into the world space. This way, we’re not sampling the texture based on the game object itself.
“The channel name has changed from Golomoder to Game Dev Box“
✅Download Project Files:
Rock License:
✅“Rock 20 Rock Pack Vol.3“ () by Kless Gyzen is licensed under Creative Commons Attribution ().
✅“A Rock“ () by BenDelamore is licensed under Creative Commons Attribution ().
✅Valley Gray Cliff:
Sand, Snow, Moss Texture from
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