In this shader tutorial, we add the finishing touches to our triplanar projection shader in Unreal 5 and Unity - including ensuring that the projection is flipped and rotated correctly, and that it doesn’t invert on the backside of each projection. We also turn it into a material function in Unreal and a subgraph in Unity - so we can use it as a single node in future shaders.
Here are each of the previous videos in our triplanar series so far:
26 - - texture projection
27 - - direction masks
28 - - basic triplanar projection
And here’s the playlist for the whole series:
Learn more!
Shader Book Recommendations
ht