Learn how to make an animated material of burning wood.
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Vertex painting in editor is used to drive heat through a Blackbody node, converting temperature to emissive color. Height map with HeightLerp masks out the effect on ridges, making the emission hotter in crevices, like a dynamic cavity map. Fire is animated by applying a moving Perlin noise. Instead of a full vector noise node, it is faked through a cheaper texture, with auto projected UV coordinates (triplanar mapping). It’s done by adding animated panning to a WorldAlignedTexture node.
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