This whole project is available here:
Hi-quality screenshots are available here:
Project include a huge 20 square kilometer landscape with modular buildings, detailed interiors, interactive doors/lighting and so on. All you need for making large planet surface environments.
Building materials are also supporting different effects like dynamic dirt and vertex painted water. Landscape material is using 4 layers of hi-quality textures from smooth sand to rough rock. Material also supports adaptive tessellation, triplanar mapping, distance based blending with macro details, automatic slope detection etc. Rocks are placed using procedural scattering system and are using advanced material with distance field blending and dynamic dirt. Background space and distant Earth materials are also provided with cloud, water, civilization and atmosphere controls.
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UE4 Assets: Design
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