Houdini: Rigid Body Simulations - part 2

In this second class on rigid body simulations in Houdini, we’ll see how to create the entire rigid body simulation. We’ll consider concepts such as the “p scale“ attribute, normals and the physical properties of the objects. We already published another course on the basics of Houdini. So, if you are completely new to this software, I suggest you to take a look at that course: ►
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