Houdini Tutorial: Packing Rigid Bodies In Vellum

Support us on Patreon: Yes, we covered this in our “packing the Torus” tutorial (), however back then we didn’t have Vellum! You draw the conclusions yourself! Seriously though, using vellum for rigid body intersection detection and resolution can be a neat trick when you’re depending on a unified simulation framework which also allows you to simulate soft bodies as well as grains and liquids. Download Project File: 00:00 - Intro 00:52 - Basic Setup 03:09 - Density From Curve Distance 05:54 - Orienting Copies 07:33 - Connectivity 08:04 - Setting Up Vellum Constraints 09:21 - Scaling Up Copies 10:40 - Bringing Animation Into The Simulation 13:07 - Dealing With Viewport Errors 13:30 - Transforming Original Rigid Geo 14:48 - Infamous Last Words
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