Animation Bootcamp: Rocket Man: Creating Flight for Anthem

In this 2019 GDC talk, BioWare’s David Hoang and Daniel Nordlander the process of creating some of the unique traversal system of Anthem. Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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