Animation Bootcamp: Bringing Life to the Machines of Horizon Zero Dawn

In this 2018 GDC session, Guerrilla Games’ Richard Oud discusses what it took for the team to create the mechanical beasts of Horizon Zero Dawn from scratch, and explains the process from pre-production and prototyping, all the way to the final polish of the characters, reference, motion style, workflow, animation-tech and AI behavior. Register for GDC: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cov
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