I added some easy to use controls. They can be modified in real-time. There are much more settings exposed which you can modify, but I just wanted to demonstrate how it works in the easiest way possible. The wind will fade in slowly and varies a bit over time.
DOWNLOAD THE GODOT PROJECT:
SOME INFO:
The shader is running in GLSL in Godot and is based on a very simplified CFD model for the close-up texture which I wrote myself. It’s using a seperate
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