CS2 smoke and software water in Half-Life [Status 456]

Oh yeah and there’s real-time moss, too! So much stuff, so little time... Software water shader: Software water code: CS2-style smoke in Godot: CS2-style smoke in HL SDK: Elegy Engine: Chunk visibility culling: @admer/110962092230728100 Experimental lightmapping tech idea: #10th-of-september-2023 Discord server: Timestamps: 00:00 - Software water in OpenGL 01:15 - Welcome back 01:26 - CS2-style smoke 02:31 - Real-time moss growth 03:23 - Game review: ArmA 3 03:46 - Game review: Doom (2016) 04:24 - Schedule 05:15 - Audio shenanigans 06:00 - Steering wheel 07:07 - func_vehicle confirmed??? 07:23 - Elegy Engine
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