LookdevX in Maya Part 2 - Exporting Geometries & Materials
Seize the power of LookdevX, Autodesk’s new look development tool for creating OpenUSD shade graphs and authoring custom materials in Maya.
In this “How I Made It in Maya“ video, Arvid Schneider (@arvidurs) exports geometries (proxy and high poly) and materials using USD Export.
LookdevX is Autodesk’s agnostic material authoring plugin that currently supports the OpenUSD (Universal Scene Description) data model natively in Maya.
- Getting started with LookdevX:
- What’s new in LookdevX:
- Try Maya for free for 30 days:
If you have yet to download the assets from Part 1, find them here to follow along:
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