Get to know LookdevX Graph Editor, Autodesk’s agnostic material editor that currently supports the OpenUSD (Universal Scene Description) data model natively in Maya!
In this “How I Made It in Maya“ video, Arvid Schneider (@arvidurs) dives into hierarchies and assigns materials to a toy dinosaur. He sets up recommended folder structures and demonstrates production workflows for creating USD stages with sublayers for geometries, materials, and material bindings.
- Getting started with LookdevX:
- What’s new in LookdevX:
- Try Maya for free for 30 days:
If you have yet to download the assets from Part 1, find them here to follow along:
LookdevX is Autodesk’s agnostic material authoring plugin that currently supports the OpenUSD (Universal Scene Description) data model natively in Maya.
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