FBX to Houdini Crowd

So my next experiment with Houdini crowd system.. In this case, Mixamo () animation (and X-bot character also from there) imported into Houdini via fbx and simulated with the crowd system. At first they just walk, then they move into jogging state, then some of them turn into a ragdoll from spheres impact and in the end all remaining turned into a ragdoll.., from supersonic sound, for example.. :) Also, the characters colors - it’s actually different colored textures, randomly (by groups) placed
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