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Ilya Naishuller’s Hardcore Henry is one of those truly unique films—a video game brought to life, shot entirely from the first-person perspective. This required seamlessly stitching together hundreds of chaotic individual shots into a series of much longer, more complex sequences, utilizing some of the most invisible VFX I’ve ever seen. The film achieves something rare in cinema: making the camera the protagonist.
With the titular character always hidden behind the camera, the audience can only infer the protagonist’s emotions based on the camera and Sharlto Copley’s movements. This required incredibly specific camera work and extreme efforts from the operators. It’s genuinely amazing that no one was seriously injured on set or that no VFX artist suffered from overwork due to the sheer amount of invisible VFX necessary to tie it all together.
To understand why this film was so complex and dangerous, and why nothing like it has really been attempted since, grab your “nice“ jacket and GoPro as we dive into the literal insanity of how they brought an entire video game to life on a modest budget of just two million dollars!
Spoiler alert: it was made by Russians. That’s how
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TIMESTAMPS:
0:00 - Intro
1:02 - How this POV Style Worked
2:52 - How Ilya Naishuller’s First Projects Informed this Film
3:55 - Why “long takes“ are essential to creating a “First Person Shooter“ movie
5:11 - NordVPN
7:04 - How VFX Made This Film At All Possible
8:18 - How this VFX Worked
9:52 - Adding Character Into The Movement of a Camera
11:00 - Chaos
12:22 - Where CGI came in Handy
13:29 - Why CGI and GoPro’s are not Friends
14:38 - The Biggest Problem with all of this
16:18 - Closing Thoughts
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#hardcorehenry #vfx #sharltocopley #iylanaishuller #filmmaking
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