Ultima Underworld in GZDoom: GZDoomUW TakeTwo Demo1 Phase1

This video is a demo of my project GZDoomUW Take Two, my attempt to bring Ultima Underworld into GZDoom. This video introduces the interface and environment interactions. There’s a whole lot of other feautres not covered in this video, there is a preview of some of them at the end of the video. Funny thing, I started this video wanting to demo what I’d been working the most on - doors, containers, and passages, and then never got around to showing them off. Oh well, another video... This video was made with OBS Studio, OpenShot Video Editor, Gimp, and VLC media player Features Shown or Mentioned in this video: Default Actions Actions are Z-Sensitive Action: Look Action: Use Active Pickup Action: Pickup (mentioned) Encumbrance Action: Talk Timed Actions Crouch to Alt-Use Actions are Distance-Sensitive Timed Action Distractions Searching a Grate Keyhole Peeking (mentioned) Telekinesis Action: Examine to Identify Non-Default Actions Interface in Inventory Bar (mentioned) Sleeping (mentioned) Dreams Combat Mode (mentioned) Ledge Grab (mentioned) Swimming (mentioned) NPC Opinions Customize Interface Detecting Mimics Talking through a Grate Action: Examine to Search Hidden Doors Poking a Grate Poking a Button Poking a Mimic Using Actions on Ceilings and Floors Features Teased for another video: Light-Giving Objects Equipment and the Paperdoll Passages Rock Hammer (AKA Pickaxe) and Mining Fishing Swimming Basic Doors Keys & Lockpicks Secret Doors Remote Controlled Doors Guarded Doors Sneak Attack, Back Stab Stealth Doors Elevators and Platforms, Ledge Grabbing Fountains, Water, The Silver Sapling Containers, Nested Inventory Musical Instruments 00:00 - Intro 02:42 - Default Actions 04:35 - Timed Actions, Crouch Actions 08:20 - Non-Default Actions, Interface 13:44 - Using a Tool 15:17 - Outro 15:50 - More Features Preview 17:41 - Easter Eggs, Get Rocked
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