Ultima Underworld in GZDoom: GZDoomUW TakeTwo Demo1 Phase1
This video is a demo of my project GZDoomUW Take Two, my attempt to bring Ultima Underworld into GZDoom.
This video introduces the interface and environment interactions.
There’s a whole lot of other feautres not covered in this video, there is a preview of some of them at the end of the video.
Funny thing, I started this video wanting to demo what I’d been working the most on - doors, containers, and passages, and then never got around to showing them off. Oh well, another video...
This video was made with OBS Studio, OpenShot Video Editor, Gimp, and VLC media player
Features Shown or Mentioned in this video:
Default Actions
Actions are Z-Sensitive
Action: Look
Action: Use
Active Pickup
Action: Pickup
(mentioned) Encumbrance
Action: Talk
Timed Actions
Crouch to Alt-Use
Actions are Distance-Sensitive
Timed Action Distractions
Searching a Grate
Keyhole Peeking
(mentioned) Telekinesis
Action: Examine to Identify
Non-Default Actions
Interface in Inventory Bar
(mentioned) Sleeping
(mentioned) Dreams
Combat Mode
(mentioned) Ledge Grab
(mentioned) Swimming
(mentioned) NPC Opinions
Customize Interface
Detecting Mimics
Talking through a Grate
Action: Examine to Search
Hidden Doors
Poking a Grate
Poking a Button
Poking a Mimic
Using Actions on Ceilings and Floors
Features Teased for another video:
Light-Giving Objects
Equipment and the Paperdoll
Passages
Rock Hammer (AKA Pickaxe) and Mining
Fishing
Swimming
Basic Doors
Keys & Lockpicks
Secret Doors
Remote Controlled Doors
Guarded Doors
Sneak Attack, Back Stab
Stealth Doors
Elevators and Platforms, Ledge Grabbing
Fountains, Water, The Silver Sapling
Containers, Nested Inventory
Musical Instruments
00:00 - Intro
02:42 - Default Actions
04:35 - Timed Actions, Crouch Actions
08:20 - Non-Default Actions, Interface
13:44 - Using a Tool
15:17 - Outro
15:50 - More Features Preview
17:41 - Easter Eggs, Get Rocked
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