This video explains one of my favorite algorithms ever: The Voxel Space engine. This technique was used to render the terrain in the Comanche: Maximum Overkill game.
We’ll start with a high-level overview of the technique, and proceed to write a very short implementation using C and a graphics framework called DOS-Like.
Source code:
DOS-Like framework:
Rotation p5js Sketch:
Sebastian Macke Voxel Space Page:
Codermind Team Voxel Space Article: ://
Voxel Space was a voxel raster graphics rendering engine invented by Novalogic developer and vice-president of technology, Kyle Freeman, and it was used in many of their games.
The first game that used this techni
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