VEX Isn’t Scary Part 6 Clarification

Welcome to ’VEX Isn’t Scary’! This is a continuation of the ’Houdini Isn’t Scary’ series and covers how to code in Houdini and use that code to drive your 3D work. This was only available on Patreon but was brought onto the public domain by SideFX. Now, it is available here on our channel so that you can easily access it. In part 6, we clear up some common issues you may come across. You will learn about some of the areas that you may be uncertain about. This includes the way variables function within conditionals, how else-if statements can act as switch cases, how detail attributes can control geometry independent values and how you can control your geometry and renders with common attributes.
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