Welcome to ’VEX Isn’t Scary’! This is a continuation of the ’Houdini Isn’t Scary’ series and covers how to code in Houdini and use that code to drive your 3D work. This was only available on Patreon but was brought onto the public domain by SideFX. Now, it is available here on our channel so that you can easily access it.
In part 1, we go over the basics. Gain a broad overview of what VEX is, how it works and the terminology that is necessary to understand it. Learn some basic coding using the Attribute Wrangle node then tackle variables and initialization as well as the necessary conventions that are used in VEX.
Hope you enjoy!
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