Fireball Simulations in Blender Part 5 | Final Render and Compositing

This is the fifth part of a series on creating a fireball animation in Blender which covers the final render settings, scene optimization, speeding up your final render, render testing, motion blur, EXR rendering and compositing. Make sure you watch all previous parts before this one! Final Project File on Gumroad: Skip to Chapters: Project Review 00:27 Background Removal AKA Transparent Film 01:08 Render Region 02:55 Light Paths/Fast GI Approximation 03:42 Volume Render Settings 04:52 More Render Settings 07:14 Motion Blur 08:09 Test Renders 09:09 Final Output 13:36 Compositing 17:19 Background Replacement 19:38 Glow 20:57 Color 25:33 Saving Image Renders 29:13 EXR Animation Settings 32:03 Finals 35:07 discord patreon: twitter instagram Twitch Stream Gumroad CPU Optimization GPU Optimization #b3d #firesimulation #smokesimulation #blendertutorials #blendercommunity
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