Fireball Simulations in Blender Part 4 | Advanced Smoke, Fire and Spark Materials
This is the fourth part of a series on creating a fireball animation in Blender which covers advanced materials and shading for fire, smoke and sparks. This is a long one and delves into using math nodes, particle nodes and volume nodes to create unique and fascinating materials for your fireball or smoke and fire simulations.
Final Project File on Gumroad:
Skip to Chapters:
Project Review 00:27
Advanced Fire Materials 03:19
Advanced Smoke Materials 21:41
Advanced Sparks Materials 34:06
Adjusting Particle Settings 10:23
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