#gamedev #gameart #pbr #textures
In this article, I will show the key difference in using the normal map, the advantages of using the normal map for microdetails, and how it provides sharper results, especially for micro surface damage and scratches. I will also demonstrate how to use the height to normal filter, which allows you to convert details from the height channel to a normal map in real-time in Substance Painter.
More tutorials can be found here:
Discord channel
1 view
96
26
6 months ago 00:04:25 1
Could This Tarkov Feature Really Cause Low FPS..? | Hideout FPS Bug in Escape From Tarkov
10 months ago 03:27:27 1
Apologize, Let Her Go ♫ Sad Songs Playlist ♫ Top English Songs Cover Of Popular TikTok Songs
1 year ago 00:05:35 1
016 usage of normalmap
1 year ago 00:02:53 1
[FREE] Summer Type Beat - “IBIZA“ | Classic House Club Instrumental | Prod. PapaPedro Beats
1 year ago 00:01:32 2
[FREE] ANIKV, SALUKI, 104 type beat “PARIS“ БИТ В СТИЛЕ SALUKI
1 year ago 00:01:00 1
Ever dreamed of holding your ideas in your hands?
1 year ago 01:06:03 1
Pirate Station III / Пиратская Станция 3 (2004)
1 year ago 00:03:38 1
(Free) NF Type Beat - Killer
1 year ago 00:03:26 1
Hard NF Type Beat - Balloons | Prod. By Abyss x Riddick
1 year ago 01:15:40 1
Apologize, Let Me Down Slowly ♫ Sad Songs 2023 ♫ Top English Songs Cover Of Popular TikTok Songs
1 year ago 00:02:42 1
[FREE] PHARAOH x PHILARMONIA Type Beat - “Evening Of Revelations“
2 years ago 00:10:06 1
ЗАЧЕМ?! | CS2 / CS:GO #7
2 years ago 00:03:29 30
Easy UI background blur Shader in Unity HDRP
2 years ago 00:03:32 1
(Free) NF Type Beat - Debates
2 years ago 00:04:29 1
80s Italo Disco-Future Disco( Fun) #italodisco80s
2 years ago 00:22:36 1
l’ANKH : le véritable secret de la Clé de Vie - Documentaire Pagans TV