(fourth RacketCon): Brian Mastenbrook — Racket in Production
When electronic products come off the manufacturing line, they go through a multi-step program and test process to become sellable products. Wearable has been using Racket to automate this process for the portable wireless products that we design and manufacture or license to high-volume consumer electronics companies such as SanDisk. I’ll talk about why we chose Racket for our most business-critical application (and why it’s so critical!), what we’ve learned across three generations of manufacturing fixtur
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10 years ago 00:15:34 1
(fourth RacketCon): David Vanderson — Racket for a networked multiplayer game
10 years ago 00:22:16 1
(fourth RacketCon): Neil Toronto — Purely Functional 3D in Typed Racket
10 years ago 00:23:14 1
(fourth RacketCon): Brian Mastenbrook — Racket in Production