(fourth RacketCon): David Vanderson — Racket for a networked multiplayer game
I’ll talk about using Racket features like easy serialization, threads, and eventspaces to smoothly go from a toy prototype to a playable networked game.
David Vanderson has been a professional software developer for 10 years. He stumbled onto Racket a few years back and recently was inspired by the game Artemis to make a coop game in Racket.
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