Controlling Poses and Fixing Hands with SDXL, OpenPose ControlNet, and Inpainting
In this week’s Invoke Studio Sessions, Kent covers techniques for getting accurate anatomy and controlling the poses, postures, and anatomies of your subjects. We play around with anthropomorphic images and experiment with achieving interesting, non-generic perspectives using various control layers. We also show how to fix those pesky 6-finger hands.
00:00 Introduction
00:31 Adding Control Layers
03:48 Humanoid in a Brown Leather Jacket
13:43 Pose of Pointing to a Moon
25:35 Fixing Hands and Faces with Inpainting
33:37 Starting from a Sketch
Invoke Studio Sessions are live events recorded regularly on Invoke’s Discord channel. We take a design challenge from our community and spend an hour working through it while community members follow along, ask questions, and design with us.
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