Procedural, unscripted Metahuman NPC. AI-driven game development prototype.
I am testing different approaches and plugins for Unreal Engine, to set up a fully procedural conversational system with NPCs. This works with simply speaking into a microphone and then listening to the spoken answers by the NPC. Different aspects of the system are based on AI tools for speech recognition, language models, text-to-speech, and procedural lip sync animation.
Tools used in this setup: ConvAI (STT, chatbot), Metahuman SDK (Google TTS, and ATL).
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1 year ago 00:01:15 1
Procedural, unscripted Metahuman NPC. AI-driven game development prototype.