Video of an early implementation. (Note: only the floor is running corrected cubemaps in this video)
It’s not integrated into LightmappedGeneric or anything yet, just a custom (unlit) shader that does a basetexture read and corrected envmapping, so that’s why there’s no effect from the normal map on the corrected part of the video.
Other details:
Cubemaps are set to 64x64, twice the default resolution
Correction bounding shapes are Oriented Bounding Boxes
NEW 3 YEARS LATER 2 YEAR LATE UPDATE:
http://13t
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