DCS: MiG-29A || Almost Ace || Tempest Blue Flash Server
Second solo venture on Tempest’s Fox-1 Server.
Not discussed in the video, but here are some thoughts I’ve gathered since filming this and the last video.
I’m quite enjoying the MiG-29 Vs. Mirage balance - The Mirage has the range and sensor advantage and it’s definitely no slouch in the dogfight, but the MiG has the sneaky advantage using electro optical IR sensors rather than radar, and high off-boresight Fox-2s.
The Overlord textbot gives the Mirage the advantage in open areas, and the MiG the advantage in the mountains - I think the best change the server could make is having a much lower reliance on the overlord bot, an all seeing eye in a server where everyone has powerful sensor suites makes it too easy to track people down, and too hard to avoid detection - my RWR’s clean but people are finding me, it’s a bit broken. How am I supposed to counter that?
I think the EWR/AWACS system used by Buddyspike’s servers works far better, and as I’ll get into below, offers you more situational awareness, without being overpowered.
In the few days I’ve been on and off the server the frontline hasn’t really moved, which is either indicative of very well defined asymmetric balance, or that everyone’s just treating it like an air-quake server and not focusing on the objectives (I’m definitely guilty of this because I don’t understand well enough how to find ground targets), it’s too soon for me to be able to tell yet.
This will be discussed more in future videos, but with a mid-low population the server works pretty well, the overlord textbot does its job in getting you into fights and those fights are fun when they’re infrequent and sporadic. Textbot informs you of one person, you assume they’re also aware of you, and you’re able to have quite intense one on one battles of wit and skill. Epic, love that.
The problems arise when the server is reaching capacity, and a clear Blue advantage emerges in the form of their RWR - The overlord bot is pretty useless for building up a picture/situational awareness, it only informs you of the single target or close-form group closest to you.
With Western RWR you can see the group pinging you, and because you can use the RWR to ID what’s locking you, you’re also able to see other threats and to some extent, order them by most threatening - because you know what they are, and their more precise bearing.
If there’s a guy on your 12 called out by Overlord, you can see him on RWR and find him on radar, this is true for both sides.
If there’s then a second group, slightly further away coming at you hot from another direction, Blue RWR can show you what that contact is, and enable you to avoid being pincered.
With Russian RWR, you don’t know what the lock source is, it might even be friendly, and it’s harder to order things by threat beyond the main (closest/strongest) lock, so if you’re solely reliant on the Overlord bot to direct you to fights, it’s quite easy for the Blue team to set up ambushes by simply spacing themselves apart enough to not appear on one Overlord call out.
First guy gets you busy, second domes you whilst you’re situationally blind.
It’s certainly possible that I’m not good enough to read what Russian RWR is telling me and react to it accordingly, but I think if that’s true for me, it’s probably true of most players in DCS as well, so we have a significant imbalance in terms of situational awareness which at least for me, makes Blue a clear team choice when the server’s heavily populated.
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Memory: 32 GB RAM
Resolution: 2560 x 1440, 75Hz
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