In this tutorial, we’ll recreate Mario’s Dynamic Constraints Spider Web Scene.
Techniques we’ll work through include:
* Using Mograph to set up some collision geometry.
* Connecting particles using birth constraints.
* Adjusting constraint break values so the web can snap under stress.
* Adjusting particle friction to ensure the web sticks to the geometry.
* Setting up Cycles 4D lights and camera.
* Creating a web and geometry material.
* Adjusting the render settings to reduce noise and fireflies
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