Drawing on her experience as the writer of the critically-acclaimed 80 Days in this GDC 2015 talk, Meg Jayanth will talk about the process of collaborating with inkle Studios to build a machine for telling stories, and how indies in particular are ideally placed to create game stories which engage, surprise, discomfit and delight players.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We po
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