β™₯ π•­π–šπ–“π•­π–šπ–“ β™₯ 【day 1】 Blockout

First part in series of Twitch streams where I show how I approach a task of making a video game character, from start to finish, no bs. Desired quality and execution is similar to what Fortnite and Overwatch has established over last few years. Final result is supposed to be usable for any game engine, ready for rigging and animation. Recordings are raw, unedited, there might be some unrelated discord banter in russian, please don’t pay attention. Gorgeous concept art provided by Konstantin Maystrenko, check out his artstation, he’s one of the most creative game concept artists out there. This project is supposed to be a base for a short stylized character workshop that I was supposed to run for KEFIR studio, plans has changed a little due to pandemic, but this live streaming part goes on uninterrupted. This was recorded in half-chill streaming sessions so there’s some downtime, just skip. I’ll try to cut it out later. I plan on
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