A playthrough of Interplay’s 1994 platformer for the Super Nintendo, Claymates.
I always thought that claymation was so cool. The sheer amount of effort, talent, and resources required to do it well make it something of an rarity, but that just makes it all the more impressive on the occasions that you see it. That goes equally for video games as it does for film or TV: Claymates was one of the first games I had ever seen like it, second only after Visual Concepts’ previous game, Clay Fighter.
Claymates is a mascot-style platformer in the vein of Mario and Sonic, and it makes a huge effort to leave its mark. You get several different clay animal characters (with ’tude, of course - it’s 1994) that you can switch between by picking up the appropriately colored ball of clay, and each has a special ability - the mouse runs as turbo speed (hence the box’s playful notice that the game features “blaze processing“), the duck can fly for a few seconds with a running start, the fish can swim and blow bubbles... you
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