Today we’re having a look at the Object Pivot Point node in Unreal Engine! This node can be used in a variety of ways, ranging from colouring your objects based on the position of a texture, or creating a Z axis mask for individual static mesh instances! This can replace the BoundingBoxUV’s node for your instanced foliage and much much more.
Enjoy!
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Computer Specs:
Ryzen 3900x 12-core CPU
MSI Geforce RTX 2080 Super
64GB Corsair RAM
One of those fancy nvme m.2 SSD’s
Programs of choice:
Unreal Engine 4 - (Game Dev)
Blender 2.8 - (Animation and Modelling)
OBS - (Video/screen capture)
Davinci Resolve - (Video editing)
Adobe Photoshop - (Graphics and Texturing)
Quixel Mixer - (Texturing)
ProTools 11 - (Compositions and mixing
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