Object Pivot Point | 5-Minute Materials [UE4/UE5]

Today we’re having a look at the Object Pivot Point node in Unreal Engine! This node can be used in a variety of ways, ranging from colouring your objects based on the position of a texture, or creating a Z axis mask for individual static mesh instances! This can replace the BoundingBoxUV’s node for your instanced foliage and much much more. Enjoy! ---------------------------------------- Patreon: Discord: Twitch: Twitter: YouTube: ---------------------------------------- Computer Specs: Ryzen 3900x 12-core CPU MSI Geforce RTX 2080 Super 64GB Corsair RAM One of those fancy nvme m.2 SSD’s Programs of choice: Unreal Engine 4 - (Game Dev) Blender 2.8 - (Animation and Modelling) OBS - (Video/screen capture) Davinci Resolve - (Video editing) Adobe Photoshop - (Graphics and Texturing) Quixel Mixer - (Texturing) ProTools 11 - (Compositions and mixing
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