Cinema 4D Quick Tip: How to model smarter #4 SubD weights
In this quick tip I show you how to add varying levels of sharpness to select edges of your subdivision surface objects (hypernurbs). It’s quick, easy, versatile and can save a lot of hassle for modelers who either can’t spare the polygons for knife cuts where the topology doesn’t allow for extra loops.
For more tutorials and quick tips head over to
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