Demystifying Post-Production: UV Workflows – Unwrapping a Character in Cinema 4D – Week 3

DPP: UV Workflows – Unwrapping a Character in Cinema 4D – Week 3 Join us for an exciting series of live streams about UV and texturing workflows in Cinema 4D and ZBrush. In this series, we will guide you through the basics of UV editing and texture projections. Based on a series of useful projects, we are also going to go through the whole process of unwrapping characters, organic, and hard surface objects. Demystifying Post-Production: UV Workflows – Unwrapping a Character in Cinema 4D Join us for another exciting live stream about UV workflows in Cinema 4D. This time, we will show how to unwrap a character. You will learn various selection workflows that will help you unwrapping organic objects. 00:00:00 Waiting loop 00:02:36 Welcome 00:03:43 Housekeeping 00:05:23 Today’s Theme 00:06:34 Artista, UV Unwrap Intro 00:06:41 __ Follow along, Asset Browser 00:07:04 __ First inspection, multiple obj [1] 00:08:19 __ Starting over, delete UV and Materials 00:08:35 Head, UV Unwrap, Session 00:10:02 __ Creating seams, cut, edge selection 00:12:38 __ Loop Selection, Selection Tips 00:16:50 __ Unwrapping, Add UV Pins 00:18:45 __ Going back, Symmetry Selection 00:19:44 __ Inner Mouth unwrapping 00:20:56 __ UV, Distortion Map [1] 00:22:37 __ Improving Seams, UV Weld and Relax 00:24:08 __ Align UV Islands 00:25:48 __ UV Packing, Align single Island 00:26:30 __ UV Packing Preserve Orientation 00:27:11 __ UV, Distortion Map [2] 00:27:33 __ Lines, Overlapping 00:29:02 __ Filled Polygons, Mirror Island 00:30:41 __ Multi Color UV Islands 00:31:26 Hands, UV unwrap Session 00:32:06 __ Exploring a single seam 00:33:55 __ Spotting seam problems [1] 00:35:26 __ Combining UV, multiple obj [2] 00:35:42 __ Equalize island Size, multiple obj [3] 00:37:00 __ Gap Size between UV Island 00:37:26 __ Filled Polygons check 00:38:59 Dinosaur, UV unwrap Session 00:39:02 __ Asset Browser, Rex 00:39:30 __ Placing, Hidden Seams 00:39 47 __ Set UVW from Projection, painting 00:41:53 __ Setting Seams 00:43:34 __ Spotting seam problems [2], Distortion 00:44:53 __ Solving limb, splitting Claws 00:49:14 __ Paw, Feet, Sole areas, Pads 00:52:11 __ Evaluating UV Distortion, Multi Color 00:53:44 __ Handling of the arms, Seams selection 00:57:24 __ Inner part of the Mouth, cheeks 00:59:29 __ Connect, UV Weld, and Relax 01:00:25 __ Nostrils, Eyes, separation 01:02:10 __ Tip -- Shortcut S 01:02:46 __ Tip -- Detach or not 01:03:19 __ What to improve, Filled Polygons 01:04:44 __ Align Islands, symmetry 01:07:50 Q How to avoid cuts of Textures 01:10:36 Q __ Paint Set Up Wizard 01:13:00 Q __ Projection Painting, UV Layer PSD 01:22:26 __ Thoughts by Noseman about the process 01:24:49 Q_Where to find all the discussed models 01:26:28 Housekeeping 01:28:44 Thank you and bye!
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