It’s shading time. Watch me try to make a shader that renders real-time 3D in the hand drawn style of Moebius. There be crosshatch, outlines, sobel filters, we’re in for a bumpy ride.
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Play the hand shaded game Montrouge Grand Prix on :
It’s moebin time.
More reading/watching on this subject:
- Buy Moebius books and works on the Moebius Production Website:
- A terrific series on outlines and edge detection in Unity by Ned Makes Games:
- Someone made a Mike Mignola style 3D renderer that looks absolutely stunning:
- An actual game called Sable that’s clearly inspired by Moebius (