Meet KeenTools 2022.2: With a new level of likeness in FaceBuilder, and MetaHuman compatibility!
This time we bring a groundbreaking improvement to FaceBuilder — now, when you drag pins, they affect nearby regions in a smart way, leaving the unrelated facial parts unchanged. With this improvement, pining becomes more detailed and 3D models resemble people from photos far better than before, increasing the variety of potential use cases for FaceBuilder.
One of them can be creating a MetaHuman out of a real person using the recent Epic Games’ Mesh to MetaHuman plugin. You can obviously use the 3D model from FaceBuilder with this plugin, and to make the union of FaceBuilder and MetaHuman even better, we added a new ‘mh’ texture map which is compatible with the texture layout of MetaHuman. It gives a way to improve the MetaHuman texture by transferring facial features such as birthmarks or scars from photos with the help of the texture generated in FaceBuilder.
The whole procedure is cov
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