In this shader tutorial, I explain how the sine and cosine functions work and then show 4 shader examples for how to use sine and cosine in Unreal and Unity - including a value that flashes on and off, a bouncing ball, water ripples, and rotating UVs.
The amazing animated illustration of sine and cosine was created by Freya Holmér. Check out here YouTube channel here:
And a collection of her beautiful math illustrations can be found here:
Here’s last week’s video on the DDX & DDY Derivatives nodes:
And here’s the playlist for the whole series:
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