I finally finished this stage of the work.
The scene is based on the features of UE5. Lumen hardware ray tracing and nanite virtual meshes.
I made adjustments to the megascans assets and added moss to them using speedtree.
Currently all plants are static and not made into Pivot Painter 2.0 wind.
My tutorial is still a work in be completed one day.
I hope you all like my work.
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