This is another exploration into ebsynth mouths. I experimented with masking the video of the original video, messing with levels and contrast to try to only get the blacks from the mouth and apply that over the ebsynth. It kind of worked, but it wasn’t as effective as I’d hoped.
The eyes seem like they will need to be isolated as much as the mouths are. They just blur too much.
The end bit is just a tiny tutorial on how to make your ebsynthed character pop a little from the background, but it can be used on any kind of alpha channeled thing if you want an outline.
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