Notations:
1 - left punch
2 - right punch
3 - left kick
4 - right kick
f - forward
b - back
u - up
d - down
If in capital, hold. (Ex. F means hold forward)
d/f - down forward diagonal
d/b - down back diagonal
u/f - up forward diagonal
u/b - up back diagonal
qcf - quarter circle forward (d, d/f, f)
qcb - quarter circle back (d, d/b, b)
SS - sidestep
Moves (numbered according to command list):
5. Hammer and Sickle to Feint & Catch - 1,3,2,1 2
17. Step in Mantis - f3,3
23. Mantis Heel - d/f3
31. Clipping Heel Hook - d/b3
32. Clipping Sweep to Feint & Catch - d/b3,1 2
33. Eye Gouge to Stingray - b2,1,3
34. Eye Gouge to Stingray to Feint and Catch - b2,1,3,1 2
35. Scorpion Scissors