C++ OpenGL Tutorial - 48 - Collision Models/Theory
This video serves as a purely mathematical introduction to a more advanced, precise, and general collision system that we will soon implement.
Reference Links
• Collision Models:
• Geogebra Workspace:
• Notes:
• Line-Plane Intersection: –plane_intersection
• Coordinate Systems (Khan Academy Videos):
• Coordinate Systems (Slideshow): ~jiwenhe/math2331/lectures/
• Website:
• Twitter:
• Discord:
• This Github Repo:
• This Playlist:
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OpenGL c++ first person shooter engine game dev: Collision and Splitscreen