Efficient Geometry-aware 3D Generative Adversarial Networks | GAN Paper Explained
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In this video I cover the βEfficient Geometry-aware 3D Generative Adversarial Networksβ paper, that introduced a novel explicit-implicit 3D scene representation network and devised a novel framework (dual discrimination, gen/disc pose conditioning, etc.) for SOTA 3D GANs.
I also explain how NeRF works in case you didnβt have to chance to read it, yet.
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This video paper:
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Website:
Supporting papers:
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NeRF paper:
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Explicit voxel grids paper:
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StyleGAN v1:
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βοΈ Timetable:
00:00 Intro
02:45 Tri-plane 3D scene representation intro
04:25 NeRF in depth
13:35 Explicit voxel grid methods
14:40 Tri-plane 3D scene representation explained
16:40 T