Nanite Tessellation & Displacement: UE 5.4 Step by Step Tutorial (any asset, not just landscapes)
Unreal Engine 5.4 brings us an amazing (experimental) new feature — we can now displace any geometry at will, and tweak it in realtime! Previously you could do it with landscapes, and it was not that tweakable. Lets see how we can use it in this video, where I walk you step by step through the admittedly wonky process of making it work.
lines to add to config:
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1 month ago 00:00:10 1
Voxel Plugin - Sculpting in Voxel Plugin 2 with Nanite Tessellation