Blender 2.8 Character Modeling - Part 6 of 8: How to UV Unwrap

Part 6 of 8 of a character modeling series where we UV unwrap our character to prepare the model for texture painting in Blender 2.8. Chapters 0:00 Introduction 0:13 Our Goal 0:23 UV Unwrapping the Head 5:34 UV Unwrapping the Body 9:00 UV Unwrapping the Fingers 9:20 UV Unwrapping the Hands 11:35 UV Unwrapping the Armor 15:30 Packing the UVs onto one UV Map 17:35 Wrap-up Series Links Part 1: How to Base Mesh - Part 2: How to Join & Sculpt - Part 3: How to Base Accessories - Part 4: How to Detail Accessories - Part 5: How to Head & Body Retopology - Part 6: How to UV Unwrap - Part 7: How to Texture Paint - Part 8: How to Rig & Composite - Let’s Connect Instagram: @russellmidfield Twitter: @russellmidfield Facebook: Russell Midfield Discord: russellmidfield#9667 Music Youtube Audio Library
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