Blender 2.8 Character Modeling - Part 2 of 8: How to Join Objects & Sculpt

Part 2 of 8 of a character modeling walkthrough series where we join the separate mesh objects of our blockout from Part 1, smooth the seams, and then start adding in some details. Done in Blender 2.8. Chapters 0:00 Intoduction 0:22 Our Goal for this Video 0:38 Built-in Blender Add-on Used (Bool Tool) 1:00 Final Adjustments to Base Mesh before Joining 7:24 Joining the Base Mesh Objects & Smoothing 11:16 Adding in Details with Dyntopo Sculpting - Face 15:05 Adding in Details with Dyntopo Sculpting - Hands 17:27 Refining the Sculpt wit Voxel Remesher Series Links Part 1: How to Base Mesh - Part 2: How to Join & Sculpt - Part 3: How to Base Accessories - Part 4: How to Detail Accessories - Part 5: How to Head & Body Retopology - Part 6: How to UV Unwrap - Part 7: How to Texture Paint - Part 8: How to Rig & Composite - Let’s Connect Instagram: @russellmidfield Twitter: @russellmidfield Facebook: Russell Midfield Discord: russellmidfield#9667 Music Youtube Audio Library
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