Sauerbraten: Geometry Jailbreak (mesh mover)

glitchcubes? never heard of it, kids these days use shaders! here is the full command for you to paste into packages/data/, have fun: defuniformparam “meshoffset“ 0 0 0 0 worldshader “stdworld“ [ gl_Position = camprojmatrix * vec4( , 1); ] [] Songs ’September’ & ’Smoldering’ by Kai Engel Note: Ideally you should paste the above command after the worldshader is defined (which is a little further down in data/), otherwise you will see an “unknown command worldshader“ error when starting the game and will need to run resetgl again to see its effects. Note 2: If you are creating a new map and intend to share it, add the command to your map’s .cfg file, replacing “stdworld“ with the name of your custom shader.
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