In this video, we begin to integrate physics into our program and experiment with launching projectiles.
• Sphere Model:
I didn’t do an amazing job of explaining this in the video, but the reason why we have one equation to update the position and velocity is because through scalar multiplication and vector addition/subtraction, each component is evaluated separately, allowing us to just pass in the updated position as a coordinate to the model matrix.
• Website:
• Twitter:
• Discord:
• This Github Repo:
• This Playlist:
Listened to the Celeste OST by Lena Raine ().
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3 months ago 05:27:56 1
OpenGL c++ first person shooter engine game dev: Collision and Splitscreen