Get ready, partner! Join me on this thrilling adventure as I guide you through the process of creating a game-ready 3D model of the Colt Dragoon using Blender, Marmoset Toolbag, and Substance Painter. Follow along as I tame the high-poly and low-poly models, skillfully shape them, and export them as HighPoly and LowPoly FBX files.
Next, I generated the normal map, ambient occlusion, and curvature with Marmoset Toolbag, and gave the model an eye-catching appearance using Substance Painter. The result is a 3D model as sharp as a cowboy’s spur and ready to gallop into any game engine.
So saddle up and join me on this incredible 3D adventure! Don’t forget to subscribe to my 3dskillup channel for more tutorials and tips. 🤠🐎🎮
🎬 Chapters:
00:20 Modeling
00:50:10 UV Unwrapping
00:57:20 Sculpting Details on HighPoly
01:02:44 Baking
01:03:46 ID Map Creation
01:04:49 Texturing
🖥️ Software Used:
✔️ Blender -
✔️ Marmoset Toolbag -
✔️ Substance 3D Painter -
📙 Blender documentation -
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