In this episode, we explore a subject that was only tangentially related to my game project: rendering pixel art with anti-aliasing. Applications for this technique range from anti-aliasing for pixel-art textures in low-poly games like Minecraft, to games that primarily feature pixel art sprites in 3D environments, like Octopath Traveler.
Check out some extra discussion of the topics covered here over on Patreon:
Timestamps:
00:00 The aliasing problem
01:18 An existing solution
01:41 Background knowledge
02:49 First shader
03:42 Distortion
04:17 Box filter
06:07 The problem
07:12 The solution
08:31 Final shader
10:27 Transparency
11:24 Gameplay
Music:
lofi geek - give me
lofi geek - souls
lofi geek - real
lofi geek - two lifes
lofi geek - lights
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